Fairy rings (2024)

Fairy rings (1)

The fairy ring transportation system is unlocked by members after starting the Fairytale II - Cure a Queen quest and getting permission from the Fairy Godfather. It consists of 51 teleportation rings spread across the world and provides a relatively fast means of accessing often remote sites in RuneScape, as well as providing easy access to other realms.

Players can access the fairy ring system from any fairy ring while wielding either a dramen staff or lunar staff. From there, using three letter codes, they can teleport to most rings within the system. If the Lumbridge & Draynor Diary is fully completed, no staff of either kind is needed.

Several rings, however, require players to complete quests before they can be accessed. If the selected code has no corresponding fairy ring or is a fairy ring the player is already located in, players will not be teleported anywhere, exclaiming Wow, fairy magic sure is useful, I hardly moved at all!

Players with level 85 in Construction can build a fairy ring in their superior garden.

Fairy rings (2)
Fairy ring teleport

Fairy rings (3)

A player using the fairy rings teleport.

Note that Fairytale I - Growing Pains must be completed to access the fairy rings. Fairytale II - Cure a Queen does not need to be completed, and players do not need any of the skill requirements.

When using the fairy rings, a travel log will pop up. This is a list of rings to which you have recently travelled. This is useful, as you can just click on the ring code in the travel log and the code will be automatically entered. Up to four fairy ring codes can be marked as favourites for quicker code dialling to frequented rings.

The fairy ring system was seemingly created by the fairies through fairy magic, as a means of transportation between planes and across the overworld.

Contents

See Also
Dramen tree
  • 1 Using fairy rings
  • 2 Combinations
    • 2.1 "A" combinations
    • 2.2 "B" combinations
    • 2.3 "C" combinations
    • 2.4 "D" combinations
  • 3 Changes
  • 4 Trivia
  • 5 References

Using fairy rings[edit | edit source]

Fairy rings (4)

To use the fairy rings, players must complete the following quests:

Players can quickly access the fairy ring network with any of the following teleports:

NameFairy RingDistance, tilesDirections to fairy ring
Fairy rings (5)Teleport to House (Superior Garden)DIQ5Superior Garden in the Player-owned house (Fairy ring requires 85 Construction to build)
Fairy rings (6)Quest point capeBLR12Directly East of the Legend's Guild
Fairy rings (7)Slayer ring (Fremennik Slayer Dungeon)AJR16West of the Fremennik Slayer Dungeon entrance
Fairy rings (8)Slayer ring (eternal) (Fremennik Slayer Dungeon)
Fairy rings (9)Achievement diary cape (Le-sabrè)CKS20West, next to the Mushroom patch
Fairy rings (10)Salve Graveyard Teleport22North-East, next to the Mushroom patch
Fairy rings (11)Arceuus Library TeleportCIS34North, guarded by Trossa
Fairy rings (12)Necklace of passage (Wizard's Tower)DIS39South, behind the Wizard's Tower
Fairy rings (13)Battlefront TeleportCIR42West, at the base of Mount Karuulm
Fairy rings (14)Ring of wealth (Miscellania)CIP48North-West, between the Castle and Coal rocks
Guardians of the Rift Minigame TeleportDIS50Leave the Rift through the portal to enter the Wizard's Tower basem*nt. Leave the basem*nt via the North ladder, exit the Wizard's Tower, and head South
Fairy rings (15)Ardougne cloak 1DJP51East, past the Tower of Life
Fairy rings (16)Kharyrll TeleportCKS56West, next to the Mushroom patch
Fairy rings (17)Watchtower Teleport (Yanille)CIQ60Leave Yanille through the West gates, then head North
Fairy rings (18)Teleport to House (Yanille)
Fairy rings (19)Amulet of the eyeDIS70Leave the Rift through the portal to enter the Wizard's Tower basem*nt. Leave the basem*nt via the North ladder, exit the Wizard's Tower, and head South
Fairy rings (20)Ring of wealth (Grand Exchange)DKR82North-West to the 21 Agility shortcut, then head South.

Alternatively if the Agility requirement is not met, head South-West, leaving the Grand Exchange, following the wall, then North through a fence

Fairy rings (21)Varrock Teleport (Grand Exchange)
Fairy rings (22)Amulet of glory (Edgeville)DKR90East, across the bridge spanning the river, then head South
Fairy rings (23)EctophialALQ92South-West, leaving the Ectofuntus and past the Port Phasmatys gates, then head directly West
Fairy rings (24)Skills necklace (Farming Guild)CIR106Leave the Farming Guild and head North-East, to the base of Mount Karuulm
Fairy rings (25)Farming cape

Closest points of interest to fairy rings:

  • Bank - Chasm of Fire DJR (29 tiles) to a Shayzien bank chest.
  • Altar - Mudskipper Point AIQ (84 tiles) (or POH chapel/pool via DIQ if this has been built in the Superior Garden).
    • Alternatively, one can use BIP to reach the Nature grotto altar with 50 Agility (54 tiles and a shortcut). This altar also boosts your prayer by two points over your level.
  • Sand pit - Zanaris (~30 tiles)

Note: Tiles are measured without diagonal steps and may be more or less based on teleport deviation.

Combinations[edit | edit source]

Currently, there are 51 working fairy ring codes out of a total possible 64 codes.

"A" combinations[edit | edit source]

CodeMapLocationPoints of Interest
AIQAsgarnia: Mudskipper PointMogres, Rimmington, Port Sarim, Asgarnia Ice Dungeon.
AIRIslands: South-east of ArdougneEmpty island, used for clue scroll coordinates and the medium Ardougne diary.

This is also the first fairy ring in the sequence used to access the Fairy Queen's hideout during and after the Fairytale II - Cure a Queen quest.

AJPVarlamore: Avium SavannahRequires having travelled to Civitas illa Fortis via Regulus Cento, after completion of Children of the Sun.
AJQDungeons: Cave south of Dorgesh-KaanCompletion of Death to the Dorgeshuun and a light source is required to enter this area.

Cave crawlers, Cave bugs, Cave slimes and Molanisks can be found here. The Dorgesh-Kaan Agility Course is also be found here.

AJRKandarin: Slayer cave south-east of RellekkaFremennik Slayer Dungeon, Rellekka west of fairy ring.
AJSIslands: Penguins near Miscellania.Penguins; no other access.

This is also the fourth and final fairy ring in the sequence used to access the Fairy Queen's hideout during and after the Fairytale II - Cure a Queen quest.

AKPKharidian Desert: NecropolisSophanem and Menaphos to the north, Necropolis to the east.

Unlocked by entering the Necropolis in the beginning of Beneath Cursed Sands.

AKQKandarin: Piscatoris Hunter areaKraken Cove, Chinchompas (grey), Mining spots, Piscatoris Fishing Colony.
AKRGreat Kourend: Hosidius VineryHosidius Vinery, Tithe Farm minigame.
AKSFeldip Hills: Feldip Hunter areaHunter jungle area, Chompy hunting grounds, Gnome glider.
ALPIslands: LighthouseJossik, Barbarian Outpost, Rellekka, Dagannoths.
ALQMorytania: Haunted Woods east of CanifisCan be used in conjunction with the Ectophial to quickly access the fairy ring network, but this ring is surrounded by aggressive Vampyres and Leeches. Farming patch, Port Phasmatys east.
ALROther Realms: Abyssal AreaAbyssal leeches, guardians, walkers, and Abyssal demons. Alternative area for players to get essence pouches.
ALSKandarin: McGrubor's WoodSeers' Village, Coal trucks, Fishing Guild, Ranging Guild, Hemenster

Going here is required for the medium Kandarin Diary.

"B" combinations[edit | edit source]

CodeMapLocationPoints of Interest
BIPIslands: South-west of Mort MyreEmpty island with a shortcut to enter Mort Myre, requiring level 50 Agility. This fairy ring is also used for the hard cryptic clue "BIP 7013".
BIQKharidian Desert near the Kalphite Hive.Kalphite Lair for Kalphites and the Kalphite Queen, Shantay Pass nearby.
BISKandarin: Ardougne Zoo - UnicornsUnicorns; no other access.

Required for the medium Ardougne Diary.

BJPIslands: Isle of SoulsCrumbling Tower, Isle of Souls Dungeon.
BJROther Realms: Realm of the Fisher KingRequires partial completion of the Holy Grail quest.
BJSIslands: Near Zul-AndraRequires completion of the Regicide quest.

76 Agility is needed to jump off the island.

BKPFeldip Hills: South of Castle WarsSmoke Devil Dungeon and Chompy bird hunting grounds. Teak tree to the west, Castle Wars north.
BKQOther Realms: Enchanted ValleyTree spirits.
BKRMorytania: Mort Myre Swamp, south of CanifisSwamp boat south-east (towards Barrows and Burgh de Rott).
BKSOther Realms: ZanarisImpetuous Impulses, Chaeldar, Cosmic runic altar.
BLPDungeons: TzHaar areaTzHaar Fight Cave, TzHaar Fight Pit, TzHaar monsters.
BLQOther Realms: Yu'biuskRequires partial completion of the Land of the Goblins quest.

Used during the Hopespear's Will miniquest.

BLRKandarin: Legends' GuildLegends' Guild, Mining spots, Magic and Maple trees north, Witchaven south, East Ardougne west.
BLSKebos Lowlands: South of Mount QuidamortemRowboat to The Stranglewood, Mountain Guide for quick access to the Chambers of Xeric.

"C" combinations[edit | edit source]

CodeMapLocationPoints of Interest
CIPIslands: MiscellaniaRequires completion of The Fremennik Trials quest.

Miscellania, Etceteria east, Managing Miscellania

Required for the medium Fremennik Diary.

CIQKandarin: North-west of YanilleTree Gnome Village north, Yanille south-east, Gu'Tanoth south, Castle Wars west.
CIRKebos Lowlands: South of Mount KaruulmThe player must have visited Great Kourend at least once in order to access this fairy ring.

Directly south of Mount Karuulm, and north-east of the Farming Guild.

Required for the medium Kourend & Kebos Diary.

CISGreat Kourend: Arceuus LibraryNorth of the Arceuus Library in Arceuus.
CJRKandarin: Sinclair Mansion (east)Sinclair Mansion east, Seers' Village south.
CKPOther Realms: Cosmic entity's planeUsed during the Fairytale II - Cure a Queen quest.
CKRKaramja: South of Tai Bwo Wannai VillageGraahks, Shilo Village nearby, Tai Bwo Wannai Village, Nature Altar.
CKSMorytania: CanifisMorytania Slayer Tower, Canifis east, Paterdomus west, Mort Myre swamp south.
CLPIslands: Draynor islandThis is the solution to the hard coordinate clue "01 degrees 30 minutes north,
20 degrees 01 minutes east
".
CLRIslands: Ape AtollRequires completion of the Monkey Madness I quest.

In addition, 48 Agility and a Ninja monkey greegree or Kruk monkey greegree is required to exit the agility course and travel to the city (note that other monkey greegree types are not sufficient) without taking damage. If you do not have the greegree, you can still attempt the rope swing but will automatically fail and fall to the beginning of the course, taking some damage. If you have the greegree, but lack the Agility requirement, you will be unable to exit into the city.

CLSIslands: Hazelmere's homeHazelmere lives nearby.

"D" combinations[edit | edit source]

CodeMapLocationPoints of Interest
DIPOther Realms: Abyssal NexusAbyssal Sire.
DIQN/APlayer-owned house Superior GardenOnly works if the player has a fairy ring in their house.
DIROther Realms: Gorak's PlaneThe only place Goraks can be found other than the God Wars Dungeon.
DISMisthalin: Wizards' TowerWizards' Tower, Rune essence mine

Required for the medium Lumbridge & Draynor Diary.

DJPKandarin: Tower of LifeArdougne Monastery and Ardougne cloak unlimited teleport west, East Ardougne and Spirit tree north-west, Port Khazard south.
DJRGreat Kourend: Chasm of FireChasm of Fire, north-west corner of Shayzien.
DKPKaramja: Gnome GliderKarambwan fishing spots.
DKRMisthalin: EdgevilleGrand Exchange east, Edgeville bank west, Wilderness north.
DKSFremennik: Polar Hunter areaKeldagrim entrance, Brine Rat Cavern, Rock crabs, Rellekka west.
DLQKharidian Desert: North of NardahDesert lizards, Jackals, Nardah south.
DLRIslands: Poison Waste south of IsafdarPlayer can use Broken Handz's telescope to spectate players fighting Zulrah. There are also unattackable badgers on the island.

This is also the second fairy ring in the sequence used to access the Fairy Queen's hideout during and after the Fairytale II - Cure a Queen quest.

DLSDungeons: Myreque hideout under The HollowsRequires completion of the In Search of the Myreque quest.

Find the cracks in the walls to enter the main tunnel under the Hair of the Dog pub in Canifis.

Changes[edit | edit source]

DateChanges
10January2024
(update|poll)
  • Fairy ring CIS no longer requires reviving a dead mushroom ring to use; players who have paid Trossa 80,000 coins to do so prior to this update can receive a refund by talking to him.
  • Fairy ring AKR has been added southeast of the Hosidius Vinery.
8February2023
(update)

The fairy ring model was graphically updated again.

11January2023
(update)

The fairy ring model was graphically updated to give it a larger click box.

16November2022
(update|poll)

Removed some of the trees surrounding the Fairy Rings at the Tower of Life and the Legends' Guild for better access.

18May2022
(update|poll)

A fairy ring has been added to the northern side of the Isle of Souls.

4May2017
(update)

Corrected the name of the Sinclair Mansion Fairy Ring.

13October2016
(update)

There is now a delay when trying to use fairy rings on deadman worlds and manually entering a destination code.

6October2016
(update|poll)
  • The last destination option on the fairy rings will now display the last fairy code used.
  • The fairy ring for AIR no longer has repeated options.
29September2016
(update|poll)

The left-click option on fairy rings now teleports players to Zanaris. The right-click “Configure” option allows players to select the destination.

22September2016
(update|poll)
  • Fairy ring codes can be entered at all fairy rings to travel directly to the location, removing the need to go through Zanaris first.
  • Fairy rings now have an option "Last-location" to send you to the last destination you travelled to.
7April2016
(update|poll)

The Fairy Rings log now has 4 favourite code slots.

2July2015
(update|poll)

Added a fairy ring midway through the Ape Atoll Agility Course. Using this fairy ring requires completion of Monkey Madness I and Daero's training.

23April2015
(update|poll)

Completing the elite Lumbridge & Draynor achievement diary now allows use of fairy rings without equipping a staff.

8January2015
(update)

A new fairy ring word has been added for better access to Zul-Andra.

2October2014
(update)

The fairy ring travel log now remembers AJQ.

28November2013
(update|poll)

The fairy ring network now remembers each ring that you visit, and displays their details on a new menu. The dials can now be rotated in both directions, and the mushroom rings have had their click-zone enlarged.

4April2013
(update)

The "ALQ" fairy ring code now works properly and takes you to the Haunted Woods.

22February2013
(update)

This content was included when the Old School RuneScape servers officially launched.

Trivia[edit | edit source]

  • When attempting to use the fairy ring network without completion of the elite Lumbridge & Draynor diary, a dramen staff, or a lunar staff, players receive the message The fairy rings only work for those who wield fairy magic.
  • If the player has trapped themselves at a location only accessible by the fairy ring network, they may teleport back to Zanaris without a dramen or lunar staff regardless of if they have the elite Lumbridge & Draynor diary completed.
  • When using a fairy ring, any item equipped in the off-hand slot will momentarily disappear.
  • Prior to the Diverse Dungeons update, fairy ring code DJR teleported the player to Sinclair Mansion (west).
  • Fairy rings AJS, AKQ, BIQ/DLQ, DIP, CLR, DLR and DIQ have a 1/6 chance of spawning a penguin, grey chinchompa, jackal, abyssal creature, monkey, badger and butler, respectively, when teleporting away from those fairy rings to make it look as if they came through the teleport with you.[1]

References[edit | edit source]

  1. ^ Jagex. Mod Ash's Twitter account. 24 February 2021. Archived from the original on 5 March 2022. Mod Ash: "[AJS, AKQ and BIQ fairy ring has a small chance of spawning either a Penguin, Grey Chin or Jackal] We also did it for abyssal creatures from the Abyssal Nexus, monkeys from Ape Atoll, badgers from the Zulrah telescope island, and POH butlers.The small chance is 1/6, by the way."

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Fairy rings (2024)

FAQs

What do fairy rings indicate? ›

Some cultures believe that they are portals to another world, while others say that the mushrooms are simply used as dinner tables for fairies. There is also the belief that they bring good luck and that they are a sign of a fairy village underground.

What happens when you enter a fairy ring? ›

Numerous legends focus on mortals entering a fairy ring—and the consequences. One superstition is that anyone who steps into an empty fairy ring will die at a young age. A 20th-century tradition from Somerset calls the fairy ring a "galley-trap" and says that a murderer or thief who walks in the ring will be hanged.

What causes fairy rings in your lawn? ›

Fairy rings are caused by many different soil-inhabiting fungi of the class Basidiomycetes. These fungi can cause the development of rings or arcs of deep green grass as well as unthrifty or dead grass. Fairy ring fungi do not attack grass directly but break down organic matter in the soil.

What is the folklore about fairy rings? ›

European superstitions routinely warned against entering a fairy ring. French tradition reported that fairy rings were guarded by giant bug-eyed toads that cursed those who violated the circles. In other parts of Europe, entering a fairy ring would result in the loss of an eye.

How rare are fairy rings? ›

Fairy rings are common on lawns and playing fields, and are normally caused by the fairy ring champignon Marasmius oreades. The species is quite harmless, unless you require blemish-free turf.

How can you tell how old a fairy ring is? ›

By studying aerial photographs it is possible to estimate the age of fairy rings. In Colorado, rings were reckoned to be 250 - 400 years old, and one in Belfort (France) was found to be about 700 years old, being one quarter of a mile in diameter! ding grass tends to lack colour.

What are the three types of fairy ring? ›

In areas affected by a Type I fairy ring, the thatch and soil are extremely dry and repel water. Type II fairy rings appear as rings or arcs of turf that are dark green and grow faster than the surrounding turf. In a Type III fairy ring, mushrooms or puffballs are produced in a ring or arc.

What kills fairy rings? ›

A teaspoon of liquid dish detergent in a gallon of water can be sprayed on the surface before watering. This acts as a wetting agent, helping the water soak into the soil. A complete soaking of the area, in addition to a fertilizer application, can help remedy the issue and may even eradicate the fairy ring.

What is the fairy ring code? ›

"D" combinations
CodeLocation
DKRMisthalin: Edgeville
DKSFremennik: Polar Hunter area
DLQKharidian Desert: North of Nardah
DLRIslands: Poison Waste south of Isafdar
8 more rows

Can you mow a fairy ring? ›

To treat the mushrooms of a fairy circle, the mushrooms can be mowed, kicked or raked out as soon as you notice them, preferably before the caps open and the spores disperse.

How do you get rid of fairy ring in your yard? ›

In his book, The Chemical-Free Lawn (Rodale Press, 1989), Warren Schultz says of fairy rings: “The only sure way to eradicate the mushroom is to dig out the turf and soil to a depth of 2 feet, extending outward at least 1 foot beyond the edge of the circle.

How do you break a fairy ring? ›

Type I symptoms manifest in a ring of wilted or dead grass. This is the most common type of fairy ring in golf courses. To get rid of Type I fairy ring, aerate the lawn and drench the soil with a wetting agent. A wetting agent is a chemical solution that allows water to penetrate and spread in the soil.

What is a fairy ring in your yard? ›

What Is Fairy Ring? Mushrooms (types of Basidiomycetes) growing in a circular pattern are commonly called a fairy ring. This strange lawn phenomenon usually starts as a small circle of dark or brown grass, but over time it gets bigger as the fungus grows.

Why are fairy rings circular? ›

The body of the fungus (called the mycelium) lives underground, and it grows outward in a circle in search of more and more nutrients. The mushrooms spring up from the edge of the mycelium, especially in wet weather, and therefore form a ring.

Where are fairy rings common? ›

Fairy rings are circular areas of abnormal turf growth that are most commonly found on lawns and golf courses where soils have high levels of organic matter, and in areas where trees have recently been removed. Due to their mysterious, circular appearance, fairy rings have been of interest since ancient times.

What is the spiritual meaning of fairy rings? ›

Some legends say that fairy rings are, in fact, good luck. While Welsh tradition doesn't recommend entering them, it is good fortune to grow crops around them and allow livestock to feed nearby. They are said to improve fertility and fortune.

What are the symptoms of fairy ring? ›

What Are the Signs and Symptoms of Fairy Ring?
  • Dark green circles or semi-circles of fast-growing grass.
  • Dark green rings with a thin ring of dying turf inside or outside.
  • Rings of dead or dying turf with a hardened layer of soil.
  • Arcs of mushrooms.

What is a fairy ring myth? ›

Probably the most pervasive tales derived from English, Celtic, French, and Scandinavian folklore: Fairy rings were mystical gathering places created by dancing fairies and elves, and the mushrooms were convenient resting stools for when they tired; any human that dared to enter the ring would be forced to dance until ...

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