- Requires 5 2 per charge of the built-in spell.
- Built-in spell damage scales with the player's Magic level and can hit up to 34 at 99 without any magic damage bonus.
- Has a passive effect which triples magic attack bonus and magic damage from the player's worn equipment. The magic damage increase is capped at a total of 100%.
- Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
- Currently offers the highest magic attack bonus, and is tied with the Kodai wand for highest magic defence.
50
- Can autocast standard spells only.
- Standard spells attack one tick faster, matching the speed of a powered staff.
- Otherwise possesses identical bonuses and benefits to the Nightmare staff.
50
- Can autocast both Ancient Magicks and standard spells.
- Has a special attack which consumes 55% of the player's special attack energy and deals a high amount of damage with 50% increased accuracy. This attack does not consume runes.
- Otherwise possesses identical bonuses and benefits to the Nightmare staff.
50
- Can autocast both Ancient Magicks and standard spells.
- Has a special attack which consumes 55% of the player's special attack energy and deals a high amount of damage, restoring the player's prayer points by 50% of the damage dealt. This attack does not consume runes.
- Otherwise possesses identical bonuses and benefits to the Nightmare staff.
- Slightly stronger than the trident of the swamp, with the same stats but able to hit one damage higher.
- Requires 3 per charge of the built-in spell.
- Built-in spell damage scales with the player's Magic level and can hit up to 32 at 99 .
- Has a 1 in 6 chance to heal the wielder by half the damage dealt.
- Tied with the toxic staff of the dead and trident of the swamp for third-highest magic attack bonus.
- Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
- Can autocast Ancient Magicks, Arceuus spells, and standard spells.
- Provides unlimited water runes while equipped.
- When a combat spell is cast with the wand, there is a 15% chance that the wand will negate the rune cost for that spell.
- Currently offers the second-highest magic attack bonus, and is tied with Tumeken's Shadow for highest magic defence.
- Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.
- Requires 5 1 1 and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2,500 charges. The enhanced version can hold up to 20,000 charges, but requires 10 kraken tentacles to create.
- Built-in spell damage scales with the player's Magic level and can hit up to 31 at 99 .
- Has 25% chance to inflict venom on the target.
- Tied with the Sanguinesti staff and Toxic staff of the dead for third-highest magic attack bonus.
- Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
- Can autocast Flames of Zamorak, Magic Dart, Crumble Undead, Arceuus spells, and standard spells.
- Has the same benefits as the Staff of the dead, but with +8 more magic attack bonus.
- Requires Zulrah's scales to recharge (up to 11,000).
- Has 25% chance to inflict venom on an opponent.
- Tied with the Sanguinesti staff and trident of the swamp for third-highest magic attack bonus.
- Can autocast Saradomin Strike, Magic Dart, Crumble Undead, and standard spells.
- Counts as both a Saradomin AND Zamorak item in God Wars.
- Otherwise possesses identical bonuses and benefits to the Staff of the dead excluding ability to autocast Flames of Zamorak or Arceuus spells.
- Can autocast Claws of Guthix, Magic Dart, Crumble Undead, and standard spells.
- Otherwise possesses identical bonuses and benefits to the Staff of the dead excluding ability to autocast Flames of Zamorak or Arceuus spells.
- Can autocast Flames of Zamorak, Magic Dart, Crumble Undead, Arceuus spells, and standard spells.
- Has a special attack that halves all melee damage the player takes for one minute, which stacks with the PvP damage reduction effect of the Protect from Melee prayer. This consumes 100% of the player's special attack.
- When a combat spell is cast with the staff, there is a 1/8 (12.5%) chance that the staff will negate the rune cost for that spell.
- Currently the strongest staff when used as a melee weapon, surpassing the Ancient staff and Iban's staff, and provides +17 magic defence.
- Counts as a Zamorakian item in God Wars.
- Has its own built-in spell, requiring charges which cost 5 1 1 runes and 10 coins per cast. Can hold up to 2,500 charges. The enhanced version can hold up to 20,000 charges, but requires 10 kraken tentacles to create.
- Built-in spell damage scales with the player's Magic level and can hit up to 28 at 99 .
- Has a weapon speed of 4 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
- Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
55
- Can autocast Magic Dart, Crumble Undead, Arceuus spells, and the Wave and Surge spells.
- Has 2,500 charges and is recharged with a Slayer's enchantment.
- If used to cast Magic Dart on the player's Slayer task, max hit is 13 + (player's magic level / 6), rounded down, and uses 1 charge from the staff on a hit.
- Otherwise provides the same benefits as the Slayer's staff.
50
- Can autocast both Ancient Magicks and standard spells.
- Can autocast Arceuus spells and standard spells.
- Can autocast Ancient Magicks if equipped with Ahrim the Blighted's equipment and the Amulet of the damned.
60
50
- Can autocast Ancient Magicks, and enhances the effects of said spellbook by 10%. Also can autocast standard spells.
- Requires Secrets of the North completion in order to create by speaking to Eblis to combine an ancient staff with an ancient icon.
See Also
Staff of Earth- Requires 5 2 per charge of the built-in spell.
- Built-in spell damage scales with the player's Magic level and can hit up to 24 at 99 without any magic damage bonus.
- Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
- While charged, an additional 50% magic accuracy and damage boost is applied when attacking any NPC in the Wilderness. This effect will stack with a Slayer helmet or a Salve amulet and their variants, but not both simultaneously.
- Has a special attack which consumes 50% of the player's special attack energy and deals an attack with 50% increased damage and accuracy. Upon a successful hit, drains the target's Defence and Magic by 15%.
- Standard version:
- Built-in spell damage scales with the player's Magic level.
- Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
- Autocast version:
- Can autocast Flames of Zamorak, standard spells and Ancient Magicks.
- Can autocast Ancient Magicks, Arceuus spells, and standard spells.
- Requires 240 Telekinetic, 240 Alchemist, 2400 Enchantment and 240 Graveyard points, and a teacher wand equipped or in the player's inventory, to purchase from the Mage Training Arena. Thus it does not cost much besides the time and runes spent in the Mage Training Arena.
- While charged, an additional 50% magic accuracy and damage boost is applied when attacking any NPC in the Wilderness. This effect will stack with a Slayer helmet or a Salve amulet and their variants, but not both simultaneously.
- Standard version:
- Built-in spell damage scales with the player's Magic level.
- Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
- Autocast version:
- Can autocast Flames of Zamorak, standard spells and Ancient Magicks.
- Required to cast god spells, but cannot be used to autocast them.
- Those who have 80 and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
- Only staff able to cast Iban Blast.
- Can autocast Iban Blast and standard spells.
- Has 120 charges (2,500 if upgraded). One charge is used when casting Iban Blast on an NPC and two are used when casting it on another player.
- Iban Blast has a max hit of 25.
- Can autocast both Ancient Magicks and standard spells.
- Currently the third strongest staff when used as a melee weapon, behind the (Toxic) Staff of the dead and Ahrim's Staff.
55
- Can autocast Magic Dart, Crumble Undead, Arceuus spells, and the Wave and Surge spells.
- Runes required to cast Magic Dart are very cheap compared to spells of a similar level.
- Maximum hit of Magic Dart is 10 + (player's magic level / 10), rounded down.
22
- Can autocast Claws of Guthix, Crumble Undead, and the Wave and Surge spells.
- Can autocast standard spells.
- Provides unlimited fire and air runes.
- Grants a 10% accuracy and damage boost for combat spells on the standard spellbook.
(Green)
- Unique and versatile two-handed weapons that facilitate the use of all three combat styles.
- Cannot autocast spells, but instead have their own unique magic attack, similar to how powered staves have built-in spells.
- Damage done by salamanders is calculated by a unique formula using a hidden "magic damage bonus" unique to each lizard type.
(Orange)
(Red)
(Black)
(Tecu)
- Can autocast standard spells.
- Have a notable Prayer boost of +6.
- Can autocast Arceuus spells and standard spells. Additionally, the imbued version can autocast Crumble Undead.
(Basic)
- Can autocast standard spells.
- Provide unlimited runes of their respective elements.
- However, they have a slower attack speed than better staves (3 seconds per cast instead of 2.4) and lack any Magic damage boost.
(Battlestaff)
(Mystic staff)
- ^ Reverts to standard Slayer's staff when it runs out of charges, and needs to have a Slayer's enchantment reapplied.
- ^ Cost to repair the broken staff.
- ^ Cost to repair the broken staff and upgrade it to Iban's staff (u), which holds 2,500 charges instead of 120.
- ^ Costs 250 Void Knight commendation points.
- ^ Is not shown on Equipment Stats, and applies only to the standard spellbook.