Hide and Seek | The Original HNS Stickman Game

Hide and Seek | The Original HNS Stickman Game

Find or be found. Up to you.

The good old classic hide & seek with stickman. Play either as a seeker or as a hider stick and build your shelters from cars or office desks, hide in the water, in the hay pile, in the cornfield, in the boss' office and most importantly, push others in the seeker's vision field. Try to be kind though. Very addictive and easy to play hyper casual game Hide 'n seek - the original hns game

Tips & Tricks for Hide and Seek | The Original HNS Stickman Game

Swipe across the screen or use WASD to move
Find other stickman or hide from them

Gameplay Features

Features:
∙ Beautiful and unique 3D visuals
∙ Play either as seeker or hider
∙ Complete freedom to play however you like
∙ High performance
∙ Fun, relaxing and addictive

Which keywords define the type of game this is?

The defining tags of this game are 3d, hide, maze, stickman.

Are there any cruel elements present in the game?

Yes, the game features violent or cruel actions in Hide and Seek | The Original HNS Stickman Game.

Who is the development team for this game?

The creator of this video game is Mirra Games.

What type of game is this classified as?

Based on its category, this game is a .IO type.

Is there a gender-specific target for this game?

This game is designed for Male identity.

What age group would find this game appealing?

The ideal audience for this game in terms of age is Teens.

Would this game be considered safe for kids to play?

No, Hide and Seek | The Original HNS Stickman Game is not intended for a children's age group.

Is there a mobile version of this game available?

Yes, Hide and Seek | The Original HNS Stickman Game supports mobile play on both iOS and Android.

Does the game contain any references to blood?

Yes, Hide and Seek | The Original HNS Stickman Game has blood-related visuals.

Is the game built using a 2D or 3D engine, and which one?

The game uses WebGL game development library like Cocos or Construct 3.
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