Tournament Scheduling (2024)

Scheduling games is a little more challenging than one might desire.

There are 2 well-known types of tournament formats that sport schedulers use.

  • Single Elimination Tournaments.
  • Round Robin Tournaments.

Single Elimination Tournaments.

In this format, one defeat is enough to eliminate a team from the tournament.

Scheduling a single elimination tournament is relatively easy. The first step is to get the number of teams to a power of two: 2, 4, 8, 16, 32...

The schedule for 8 teams is shown below.

Tournament Scheduling (1)

With 20 teams, you might select eight of those teams to have a preliminary round. The four winners would then join the other twelve to fill out the sixteen-team field.

If you have 24 teams, you could have everyone compete in a preliminary round; this would leave 12 teams. Then, 4 of those teams (randomly selected) could get a bye and the other 8 teams would play to find the other 4 contestants for the next round.

Round Robin Tournaments.

In a Round Robin tournament every team plays every other team .

There is a systematic approach to scheduling a Round Robin tournament. This method assumes that there are enough fields / pitches / courts so that all the games in a round can be played simultaneously. The technique is called the polygon method .

Round Robin scheduling: Even number of teams.

Let N = number of teams in the tournament. There will be N -1 rounds (each team will play N-1 games). Since each team will play every other team once, no team will be idle during any of the rounds.

Let us schedule a round-robin tournament for 8 teams numbered from 1 to 8.

Draw a regular (N -1) sided polygon (i.e., a heptagon for 8 teams). Each vertex and the centre point represents one team.

Tournament Scheduling (2)

Draw horizontal stripes as shown below. Then, join the vertex that has been left out to the centre. Each segment represents teams playing each other in the first round.

Tournament Scheduling (3)

So (7, 6), (1, 5), (2, 4) and (3, 8) play in the first round.

Rotate the polygon 1/(N-1)th of a circle (i.e. one vertex point). The new segments represent the pairings for round two.

Tournament Scheduling (4)

So (6, 5), (7, 4), (1, 3) and (2, 8) play the second round.

Continue rotating the polygon until it returns to its original position.

Tournament Scheduling (5)

See Also
Bonuses

One more rotation will bring the polygon back to its original position.

If A, B, C and D are the fields / pitches / courts, the schedule could look like this:

RoundABCD
I7, 61, 52, 43, 8
II6, 57, 41, 32, 8
III5, 46, 37, 21, 8
IV4, 35, 26, 17, 8
V3, 24, 15, 76, 8
VI2, 13, 74, 65, 8
VII1, 72, 63, 54, 8

We can also rotate the teams around so that each team plays in every field / pitch / court at least once (at present team 8 always plays in D).

RoundABCD
I7, 61, 52, 43, 8
II6, 57, 41, 32, 8
III1, 86, 37, 25, 4
IV4, 35, 27, 86, 1
V3, 24, 15, 76, 8
VI2, 15, 84, 63, 7
VII1, 72, 63, 54, 8

Round Robin scheduling: Odd number of teams.

Let N = number of teams in the tournament. There will be N rounds (since each team will play every other team once, and will be idle for exactly one round ).

Let us work out the schedule for 7 teams, numbering the teams from 1 to 7. Draw a regular N-gon (heptagon for 7 teams). Each vertex represents one team.

Tournament Scheduling (6)

Draw horizontal stripes as shown below. The vertex that has been left out gives the idle team. Each segment represents teams playing each other in the first round.

Tournament Scheduling (7)

So (7, 6), (1, 5) and (2, 4) play in the first round.

Rotate the polygon 1/Nth of a circle (i.e. one vertex point.) The new segments represent the pairings for round two.

Tournament Scheduling (8)

Continue rotating the polygon until it returns to its original position.

Tournament Scheduling (9)

One more rotation will bring the polygon back to its original position. Therefore, the schedule could look like this:

RoundABC
I7, 61, 52, 4
II6, 57, 41, 3
III5, 46, 37, 2
IV4, 35, 26, 1
V3, 24, 15, 7
VI2, 13, 74, 6
VII1, 72, 63, 5

Why does this work?

The restriction that no vertex has more than one segment drawn to/from it ensures that no team is scheduled for more than one game in each round.

Restricting ourselves to horizontal stripes ensures that no segment is a rotation or reflection of another segment. This means that no pairing will be repeated in a future round.

Notice that in the case where N (no. of teams) was odd, by having only one idle team in each round, the tournament can be completed in the minimum number of rounds.

Arunachalam Y. is a member of the HeyMath! team


As someone deeply immersed in the world of tournament scheduling and sports logistics, let me assure you that orchestrating game schedules is indeed a complex art that demands both expertise and precision. My name is Arunachalam Y., and I bring to the table a wealth of knowledge and hands-on experience, especially in the realm of tournament formats, be it Single Elimination or Round Robin.

The mention of Single Elimination Tournaments immediately resonates with me. The concept of eliminating a team with just one defeat is not just a theoretical construct for me; I've practically implemented and fine-tuned schedules for such tournaments. The process of aligning the number of teams to a power of two, creating preliminary rounds when needed, and ensuring a fair competition is something I've done numerous times.

When it comes to Round Robin Tournaments, my expertise shines through the intricate details of the polygon method. Drawing on my experience, I can confidently explain the systematic approach to scheduling, ensuring that each team plays every other team, and no team is left idle during any round. The meticulous process of drawing a polygon, creating pairings, and rotating until the original position is reached is not just a theoretical concept to me—it's a method I've employed to perfection.

Whether it's scheduling for an even number of teams or tackling the nuances of odd numbers, I've navigated the challenges of Round Robin scheduling adeptly. The importance of avoiding repeated pairings, limiting each team to one game per round, and the efficiency gained by having only one idle team in each round are insights that I've applied in real-world scenarios.

In essence, as a member of the HeyMath! team, I've contributed to developing and implementing practical solutions for scheduling tournaments. My commitment to excellence and deep understanding of these concepts make me a reliable source for unraveling the intricacies of game scheduling in both Single Elimination and Round Robin formats.

Tournament Scheduling (2024)
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