6. Holographic HUD to turn on with just one button
One feature that did come up a lot was removing the need for a console in 2050. Instead, gamers would just need a holographic HUD or dashboard that they can turn on with just a button and choose what they want to play.
This would remove the need for making space for consoles, or even choosing which console to buy.
While not directly related to games, the likes of WayRay are moving forward with holographic displays, attempting to replace car dashboards with them to radically improve driving experience. Could this be something we see with our games in the next three decades?
7.Face scanning putting YOU in the game
While putting your face on a character in a game is not new, it’s not done to the level that gamers expect to see within 30 years.
A common theme was to be immersed in the game, with one gamer stating, ‘I want to see me in the game.’ With the ability to customise characters and graphics becoming more true to life, this isn’t an unrealistic request.
Researchersat the University of Southern California have started to do this, looking into ways individual people can scan their own faces and bodies and upload their features into a simulation, as a personal avatar. The question is, how accessible is this going to be and what cost?
8. Realistic elements including wind fans and water jets
Another feature reflecting the want for more realistic elements for VR is the ability to feel wind and rain for the utmost, realistic experience. One comment was ‘it will be really like stepping through a portal into another world’.
So, wind fans and water jets seem a realistic feature for VR in the future. But just how far will it go? One gamer suggested a ‘wetsuit which has sensors so you can feel wind and touch elements.’
A study by the National University of Singaporeresearched and developed a new accessory, Ambiotherm, that adds atmosphere to VR, with results showing it significantly improved sensory and realism factors for users and heightened the gaming experience.
9. Tactile monitors to improve game experience
While VR accessories and improvements are, overwhelmingly, the features gamers want to see, VR hasn’t completely erased the love for monitors.
Tactile feedback in games isn’t new, but the developments are. Take Project Zanzibarand Samsung’s Odyssey G7 and G9 monitors, labelled the ‘gaming monitors of the future’.
These monitors will improve precision in games and also mean your moves are far more instinctive due to not searching for controls. So, in 30 years time, you and your game character could be one and the same.
10. Matrix-level technology
In response to The Matrix Awakenstech demo, showing the power of Unreal Engine 5, gamers said they’d like to see Matrix-level technology within their games in 30 years.
The Matrix Awakens gave us a glimpse into games in the future, showing ultra-realistic graphics, reuniting Neo and Trinity and breaking the fourth wall.
Unreal Engine 5 might just be the start of this ‘matrix-level technology’ that the gamers are desperate to see by 2050.
It makes us wonder, if this is what gamers would like to see become commonplace within their video games in 30 years time, what will we see in the bingo industry in 2050?
tombola surveyed 50 regular gamers for in-depth responses, and asked them:
- What features would you like to see in games consoles/video games in 30 years’ time?
The visuals are based on the key, common features that gamers would like to see become more commonplace in games by 2050.