The Guy Who Made 'QWOP' Is Back To Infuriate You All Over Again With 'Getting Over It With Bennett Foddy' (2024)

From its title to its premise, Getting Over It With Bennett Foddy reads as a dark joke. Whether that a joke includes you or not, though, is impossible to say.

It's true that the PC game is uproariously, darkly funny. It has a simple aim: climb this mountain. The only problem is that your character is a man stuck inside a pot, his only climbing implement a hammer he can swing. As such, the process of climbing is challenging to the point of impossibility; the game's unerring physics engine punishes any deviation or mistake with a tumble that could potentially take you all the way down the mountain. On the Steam page for Getting Over It, Foddy notes that playtesters’ median completion time was five hours—and some of them took much longer. Many who play this game, perhaps most, won't complete it at all, throwing it away after laughing over one too many calamitous falls.

[#video: https://www.youtube.com/embed/cCL6tWv_7FM

And yet there's something immensely earnest about it, too. Getting Over It is narrated by Foddy himself, a professor at NYU's game design school who has dedicated much of his career to the unerring application of unlikely physics. His breakout hit (it even appeared on an episode of The Office) is QWOP, a game that turns walking into a Kafkaesque nightmare by mapping each of four leg quadrants—left thigh/left calf/right thigh/right calf—to a single keyboard key, and forcing to player to figure it out.

Here, Foddy appears as himself, wryly narrating the player's failures with ruminations about failure itself, about the pain of falling down and having to get back up again, while smooth lounge jazz plays behind his voice. Getting Over It casts its creator as both a vengeful Old Testament God and an unlikely guru, both doling out punishment and consoling when the pain hits. All told, it makes Getting Over It, as funny as it is, feel at least as sincere as it is cruel.

QWOP deconstructs walking, and in the process conjures a feeling one might have upon tearing something in their knee, a sense of awe and horror at how complicated locomotion is and how impossible it is without the proper equipment. Playing Foddy's games, you get a sense that movement itself is something that should be treated as sacred. It's not a skill to be mastered. Enough terrible plummets down Foddy's unerring summit will teach that much. It's a blessing, a marvel, a gift in and of itself. A strange and terrible glory, just to navigate space at all.

So I don't know how seriously to take Getting Over It. It's a game that, over the past month, has been the delight of Twitch streamers everywhere who build their brand on games that invite histrionics. It's also a nominee for the Independent Gaming Festival's highest honor of the year. When the player character—this anonymous man with a terrible beard and useless legs—fails, he groans and huffs. Once, I heard him mutter, simply: "No." It's human, and tragic, but also absurd in the way that trying to climb a mountain with a sledghammer is necessarily absurd. Foddy's may or may not be laughing with us, but he's definitely laughing at us.

There might be an answer at the summit of Foddy's mountain, some secret or moral that outweighs the Sisyphean comedy of getting there. I'm quite certain I won't ever become proficient enough at Getting Over It to find out. But there probably isn't. Hell, knowing Foddy's games, there's probably just another f*cking mountain.

The Guy Who Made 'QWOP' Is Back To Infuriate You All Over Again With 'Getting Over It With Bennett Foddy' (2024)

FAQs

Why did Bennett Foddy make Getting Over It? ›

He said, "whenever you see something that disproves a strongly held design orthodoxy it's extremely exciting because it opens up new avenues for exploration", and considered Getting Over It as his exploration of this new development space.

How much did Bennett Foddy make from Getting Over It? ›

How much money did Getting Over It with Bennett Foddy make? We estimate that Getting Over It with Bennett Foddy made $27,454,446.99in gross revenue since its release. Out of this, the developer had an estimated net revenue of $8,099,061.86. Refer to the revenue table for a full breakdown of these numbers.

How long did it take for Bennett Foddy to make Getting Over It? ›

I think it was about ten months. I made the bulk of it over the summer break at NYU.

Who is the guy in the cauldron in Getting Over It? ›

His character references the ancient Greek philosopher Diogenes, a man who would often sleep in a pot in the marketplace of Athens as a protest against Greek society. Similarly, Getting Over It's Diogenes lives with half of his body inside of a black metal cauldron.

What is the point of Getting Over It with Bennett Foddy? ›

Basically the idea is to freak out the streamer, who probably 50% of the time will freak out so much they'll fall, which at that point causes massive amounts of loss of progress.

Is Getting Over It hardest game? ›

Such was the case with Getting Over It, by ludic sad*st Bennett Foddy. One of the hardest games in the world, and inspiration for the likes of Only Up, it now has a new spiritual successor, which is just as tough, and already earning big plaudits on Steam. This is the suitably named A Difficult Game About Climbing.

What's at the end of Getting Over It with Bennett Foddy? ›

As the images embedded in that Tweet suggest, those who manage to beat Getting Over It are thrown into a chatroom hosted by Bennett Foddy. It's interesting to note, though, that before reaching this chatroom the game asks whether the player is streaming or not. If they answer yes, the chatroom isn't available.

Has anyone completed Getting Over It? ›

On June 17, 2021, I completed Getting Over It for the first time. However, something didn't feel right about this completion. To get past two specifically hard parts, I watched tutorials, lessons on how to complete these sections with extreme care and precision.

How many people bought Getting Over It with Bennett Foddy? ›

The defining characteristic of his work is that it valorizes difficulty in a way that reframes it — an approach best captured in Getting Over It With Bennett Foddy, which sold more than 3 million copies and was briefly the best-selling game on Steam.

Does Getting Over It cost money? ›

Yes it is, it's 8 dollars for upwards of 50 hours of playtime if you speedrun it, and it's also really fun.

Is Getting Over It free? ›

It's a true test of your capacity to remain composed under duress and summon the willpower to keep moving forward despite your failures. Play Getting Over It online for free.

Does the guy in Getting Over It have legs? ›

Due to unknown causes, Diogenes has no legs and his lower body is glued inside a black cauldron. His mission throughout the game is to climb a mountain full of obstacles using only a large Yosemite hammer.

What game is getting over it based on? ›

Getting Over It with Bennett Foddy is a punishing climbing game, a homage to Jazzuo's 2002 B-Game classic 'Sexy Hiking'. You move the hammer with the mouse, and that's all there is.

What is the point of a game over? ›

"Game over" is a message in video games which informs the player that their play session has ended, usually because the player has reached a loss condition.

What percentage of people completed Getting Over It? ›

Getting Over It with Bennett Foddy

Checked on the achievements, and saw 1 percent of players achieved so over it, which is more-or-less impossible.

Is Getting Over It worth playing? ›

This is not just a game for streamers. It is a greatly narrated challenge that can be enjoyed but only if you have the patience for it.. Overall it's a good (and incredibly hard) game with some flaws and a good OST.

What is the hardest obstacle in Getting Over It? ›

The ending obstacle is known as Orange Hell, and is possibly the most difficult obstacle in the game, due to the fact that it has very few hammer holds, and a fall will mean the player falls back to at least the playground section, but possibly the starting area.

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